mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update imgui to 1.72.
This commit is contained in:
+65
-29
@@ -1,4 +1,4 @@
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// dear imgui, v1.71
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// dear imgui, v1.72
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@@ -56,9 +56,8 @@ Index of this file:
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#endif
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#elif defined(__GNUC__)
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#pragma GCC diagnostic push
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#if __GNUC__ >= 8
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-----------------------------------------------------------------------------
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@@ -92,6 +91,7 @@ struct ImGuiWindowSettings; // Storage for window settings stored in .in
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
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typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: BeginColumns()
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typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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@@ -141,12 +141,15 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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// Debug Logging
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#ifndef IMGUI_DEBUG_LOG
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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@@ -358,7 +361,8 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_PressedOnClick = 1 << 21,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
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ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
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};
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// Extend ImGuiTreeNodeFlags_
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@@ -385,6 +389,7 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_NoNav = 1 << 3, // false
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
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ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_Default_ = 0
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};
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@@ -400,7 +405,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui-test only]
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, // [imgui_tests only]
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ImGuiItemStatusFlags_Openable = 1 << 10, //
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ImGuiItemStatusFlags_Opened = 1 << 11, //
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ImGuiItemStatusFlags_Checkable = 1 << 12, //
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@@ -704,6 +709,7 @@ struct ImGuiColumns
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float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
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float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
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ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
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ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
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ImVector<ImGuiColumnData> Columns;
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ImGuiColumns() { Clear(); }
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@@ -825,13 +831,13 @@ struct ImGuiShrinkWidthItem
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float Width;
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};
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struct ImGuiTabBarRef
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struct ImGuiPtrOrIndex
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{
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ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int IndexInMainPool;
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void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int Index; // Usually index in a main pool.
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ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
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ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
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ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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//-----------------------------------------------------------------------------
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@@ -866,6 +872,9 @@ struct ImGuiContext
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImGuiWindow* WheelingWindow;
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ImVec2 WheelingWindowRefMousePos;
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float WheelingWindowTimer;
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// Item/widgets state and tracking information
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ImGuiID HoveredId; // Hovered widget
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@@ -919,7 +928,7 @@ struct ImGuiContext
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ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
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ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
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int NavScoringCount; // Metrics for debugging
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ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
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ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed top-most.
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ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f
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ImGuiWindow* NavWindowingList;
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float NavWindowingTimer;
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@@ -981,9 +990,9 @@ struct ImGuiContext
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Tab bars
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ImPool<ImGuiTabBar> TabBars;
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ImGuiTabBar* CurrentTabBar;
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ImVector<ImGuiTabBarRef> CurrentTabBarStack;
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ImPool<ImGuiTabBar> TabBars;
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ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
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ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
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// Widget state
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@@ -1026,6 +1035,10 @@ struct ImGuiContext
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int LogDepthToExpand;
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Debug Tools
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bool DebugItemPickerActive;
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ImGuiID DebugItemPickerBreakID; // Will call IM_DEBUG_BREAK() when encountering this id
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// Misc
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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int FramerateSecPerFrameIdx;
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@@ -1052,6 +1065,8 @@ struct ImGuiContext
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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MovingWindow = NULL;
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WheelingWindow = NULL;
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WheelingWindowTimer = 0.0f;
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HoveredId = 0;
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HoveredIdAllowOverlap = false;
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@@ -1151,6 +1166,9 @@ struct ImGuiContext
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LogDepthRef = 0;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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DebugItemPickerActive = false;
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DebugItemPickerBreakID = 0;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameAccum = 0.0f;
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@@ -1299,7 +1317,7 @@ struct IMGUI_API ImGuiWindow
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// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
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// The main 'OuterRect', omitted as a field, is window->Rect().
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ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar)
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
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ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
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ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
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ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
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@@ -1310,7 +1328,7 @@ struct IMGUI_API ImGuiWindow
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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ImGuiStorage StateStorage;
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ImVector<ImGuiColumns> ColumnsStorage;
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float FontWindowScale; // User scale multiplier per-window
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float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
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int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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@@ -1337,12 +1355,12 @@ public:
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ImGuiID GetIDFromRectangle(const ImRect& r_abs);
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// We don't use g.FontSize because the window may be != g.CurrentWidow.
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ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
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float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
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float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
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float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
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ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
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float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; }
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ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
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};
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// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
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@@ -1411,7 +1429,7 @@ struct ImGuiTabBar
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float ScrollingSpeed;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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int ReorderRequestDir;
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ImS8 ReorderRequestDir;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
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@@ -1451,8 +1469,8 @@ namespace ImGui
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IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
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IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
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IMGUI_API void SetScrollX(ImGuiWindow* window, float new_scroll_x);
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IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y);
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IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
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@@ -1520,7 +1538,7 @@ namespace ImGui
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IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
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IMGUI_API ImGuiWindow* GetFrontMostPopupModal();
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default);
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@@ -1538,6 +1556,7 @@ namespace ImGui
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IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel);
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// Inputs
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inline bool IsMouseDragPastThreshold(int button, float lock_threshold = -1.0f);
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inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
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inline bool IsNavInputDown(ImGuiNavInput n) { return GImGui->IO.NavInputs[n] > 0.0f; }
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inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; }
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@@ -1556,6 +1575,8 @@ namespace ImGui
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IMGUI_API void PopColumnsBackground();
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IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count);
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IMGUI_API ImGuiColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id);
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IMGUI_API float GetColumnOffsetFromNorm(const ImGuiColumns* columns, float offset_norm);
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IMGUI_API float GetColumnNormFromOffset(const ImGuiColumns* columns, float offset);
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// Tab Bars
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IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
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@@ -1649,6 +1670,9 @@ namespace ImGui
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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// Debug Tools
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inline void DebugStartItemPicker() { GImGui->DebugItemPickerActive = true; }
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} // namespace ImGui
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// ImFontAtlas internals
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@@ -1660,7 +1684,19 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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// Test engine hooks (imgui-test)
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// Debug Tools
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// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
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#ifndef IM_DEBUG_BREAK
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#if defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined (_MSC_VER)
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#define IM_DEBUG_BREAK() __debugbreak()
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#else
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#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
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#endif
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#endif // #ifndef IM_DEBUG_BREAK
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// Test Engine Hooks (imgui_tests)
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//#define IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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