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Adapt time distribution calculation to magic vectors.
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@@ -223,8 +223,12 @@ private:
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int64_t GetZoneSelfTime( const GpuEvent& zone );
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bool GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt );
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void CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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void CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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tracy_force_inline void CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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tracy_force_inline void CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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template<typename Adapter, typename V>
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void CalcZoneTimeDataImpl( const V& children, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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template<typename Adapter, typename V>
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void CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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void SetPlaybackFrame( uint32_t idx );
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