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Generic callstack tree builder.
Previously this was exclusive for memory callstacks.
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@@ -232,6 +232,9 @@ private:
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, MemCallstackFrameTree>& tree, int& idx );
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void DrawZoneList( int id, const Vector<short_ptr<ZoneEvent>>& zones );
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeBottomUp( const unordered_flat_map<uint32_t, uint64_t>& stacks, bool group ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeTopDown( const unordered_flat_map<uint32_t, uint64_t>& stacks, bool group ) const;
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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