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Remove VisData.
Its functionality is now incorporated into TimelineItem. For purposes of maintaining visibility of frame sets and locks a much simpler ptr -> bool map is now used.
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@@ -301,7 +301,7 @@ void View::DrawTimeline()
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auto& frames = m_worker.GetFrames();
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for( auto fd : frames )
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{
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if( m_tc.Vis( fd ).visible )
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if( Vis( fd ) )
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{
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DrawTimelineFrames( *fd );
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}
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