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Remove VisData.
Its functionality is now incorporated into TimelineItem. For purposes of maintaining visibility of frame sets and locks a much simpler ptr -> bool map is now used.
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@@ -362,7 +362,7 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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for( const auto& v : m_worker.GetLockMap() )
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{
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const auto& lockmap = *v.second;
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if( !lockmap.valid || !m_tc.Vis( &lockmap ).visible ) continue;
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if( !lockmap.valid || !Vis( &lockmap ) ) continue;
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if( m_vd.onlyContendedLocks && ( lockmap.threadList.size() == 1 || !lockmap.isContended ) && m_lockInfoWindow != v.first ) continue;
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auto it = lockmap.threadMap.find( tid );
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