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Remove VisData.
Its functionality is now incorporated into TimelineItem. For purposes of maintaining visibility of frame sets and locks a much simpler ptr -> bool map is now used.
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@@ -392,6 +392,13 @@ private:
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static const char* DecodeContextSwitchReason( uint8_t reason );
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static const char* DecodeContextSwitchReasonCode( uint8_t reason );
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tracy_force_inline bool& Vis( const void* ptr )
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{
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auto it = m_visMap.find( ptr );
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if( it == m_visMap.end() ) it = m_visMap.emplace( ptr, true ).first;
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return it->second;
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}
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Worker m_worker;
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std::string m_filename, m_filenameStaging;
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bool m_staticView;
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@@ -561,6 +568,8 @@ private:
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unordered_flat_map<int16_t, StatisticsCache> m_statCache;
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unordered_flat_map<int16_t, StatisticsCache> m_gpuStatCache;
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unordered_flat_map<const void*, bool> m_visMap;
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void(*m_cbMainThread)(std::function<void()>, bool);
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int m_gpuIdx = 0;
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