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Don't keep two variables to track one thing.
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@@ -844,8 +844,7 @@ private:
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bool m_codeTransfer;
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short_ptr<GpuCtxData> m_gpuCtxMap[256];
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uint64_t m_pendingCallstackPtr = 0;
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uint32_t m_pendingCallstackId;
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uint32_t m_pendingCallstackId = 0;
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int16_t m_pendingSourceLocationPayload = 0;
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Vector<uint64_t> m_sourceLocationQueue;
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unordered_flat_map<uint64_t, int16_t> m_sourceLocationShrink;
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