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Frame images are now ETC1 compressed.
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@@ -25,7 +25,7 @@ void UpdateTexture( void* _tex, const char* data, int w, int h )
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{
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auto tex = (GLuint)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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glCompressedTexImage2D( GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, w, h, 0, w * h / 2, data );
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}
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}
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