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Added server support for D3D12 contexts

This commit is contained in:
Andrew Depke
2020-06-07 00:40:08 -06:00
parent 4be5e0bfa1
commit 3282a8d27c
4 changed files with 7 additions and 5 deletions
+1 -1
View File
@@ -5265,7 +5265,7 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
uint64_t ztid;
if( ctx->thread == 0 )
{
// Vulkan context is not bound to any single thread.
// Vulkan and Direct3D 12 contexts are not bound to any single thread.
zone->SetThread( CompressThread( ev.thread ) );
ztid = ev.thread;
}