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Properly save compressed thread in GPU events.

This commit is contained in:
Bartosz Taudul
2018-06-20 23:12:49 +02:00
parent 1856d057c1
commit 2a618c90d5
2 changed files with 9 additions and 4 deletions
+2 -2
View File
@@ -131,9 +131,9 @@ struct GpuEvent
int64_t gpuStart;
int64_t gpuEnd;
int32_t srcloc;
uint16_t thread;
// All above is read/saved as-is.
// This must be last. All above is read/saved as-is.
uint16_t thread;
Vector<GpuEvent*> child;
};