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Allow calculating zone depth.
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@@ -178,6 +178,7 @@ private:
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void CallstackTooltip( uint32_t idx );
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void CrashTooltip();
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int GetZoneDepth( const ZoneEvent& zone, uint64_t tid ) const;
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const;
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