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Magic vectors in GPU children list.
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@@ -168,6 +168,8 @@ private:
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template<typename Adapter, typename V>
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void DrawZoneInfoChildren( const V& children, int64_t ztime );
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template<typename Adapter, typename V>
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void DrawGpuInfoChildren( const V& children, int64_t ztime );
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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