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Metal back-end WIP
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@@ -42,7 +42,8 @@ void TimelineItemGpu::HeaderTooltip( const char* label ) const
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const bool isMultithreaded =
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( m_gpu->type == GpuContextType::Vulkan ) ||
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( m_gpu->type == GpuContextType::OpenCL ) ||
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( m_gpu->type == GpuContextType::Direct3D12 );
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( m_gpu->type == GpuContextType::Direct3D12 ) ||
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( m_gpu->type == GpuContextType::Metal );
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char buf[64];
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sprintf( buf, "%s context %i", GpuContextNames[(int)m_gpu->type], m_idx );
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