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ImGui Multiviewport fixes
- set ImGuiConfigFlags_ViewportsEnable - correct render loop logic with viewport api calls, SetNextWindowViewport(), UpdatePlatformWindows(), RenderPlatformWindowsDefault() - Fix: coords in abs space now, SetNextWindowPos() NOTE: - I have viewports turned on by default so you can easy test (comment out io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; and you get old behavior) - Jankiness with multiviewports isn't bc perf hit; it's bc profiler reduces it's tick rate when it's not in focus. So, that bit of logic needs to be updated if you really care - I haven't encountered any issues over past week but discount that by 50% since i'm new to tracy. No promises some UI wasn't regresssed - Key things to watch out for is enabling viewports turns ImGui into using absolute monitor coords instead of window coords (ie SetPosition(0,0) => monitor top left, not window top/left
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@@ -489,8 +489,10 @@ bool View::DrawImpl()
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style.WindowPadding = ImVec2( 4.f, 4.f );
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style.Colors[ImGuiCol_WindowBg] = ImVec4( 0.129f, 0.137f, 0.11f, 1.f );
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ImGui::SetNextWindowPos( ImVec2( 0, 0 ) );
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->Pos);
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ImGui::SetNextWindowSize( ImVec2( m_rootWidth, m_rootHeight ) );
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::Begin( "Timeline view###Profiler", nullptr, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking );
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style.WindowRounding = wrPrev;
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