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Use the possibly-synchronous macros in C++ zones.
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@@ -128,11 +128,21 @@ struct QueueZoneBegin : public QueueZoneBeginLean
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uint64_t srcloc; // ptr
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};
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struct QueueZoneBeginThread : public QueueZoneBegin
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{
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uint32_t thread;
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};
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struct QueueZoneEnd
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{
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int64_t time;
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};
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struct QueueZoneEndThread : public QueueZoneEnd
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{
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uint32_t thread;
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};
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struct QueueZoneValidation
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{
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uint32_t id;
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@@ -145,11 +155,21 @@ struct QueueZoneColor
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uint8_t b;
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};
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struct QueueZoneColorThread : public QueueZoneColor
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{
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uint32_t thread;
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};
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struct QueueZoneValue
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{
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uint64_t value;
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};
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struct QueueZoneValueThread : public QueueZoneValue
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{
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uint32_t thread;
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};
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struct QueueStringTransfer
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{
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uint64_t ptr;
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@@ -191,6 +211,11 @@ struct QueueZoneTextFat
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uint16_t size;
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};
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struct QueueZoneTextFatThread : public QueueZoneTextFat
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{
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uint32_t thread;
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};
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enum class LockType : uint8_t
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{
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Lockable,
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@@ -531,16 +556,21 @@ struct QueueItem
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QueueThreadContext threadCtx;
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QueueZoneBegin zoneBegin;
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QueueZoneBeginLean zoneBeginLean;
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QueueZoneBeginThread zoneBeginThread;
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QueueZoneEnd zoneEnd;
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QueueZoneEndThread zoneEndThread;
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QueueZoneValidation zoneValidation;
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QueueZoneColor zoneColor;
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QueueZoneColorThread zoneColorThread;
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QueueZoneValue zoneValue;
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QueueZoneValueThread zoneValueThread;
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QueueStringTransfer stringTransfer;
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QueueFrameMark frameMark;
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QueueFrameImage frameImage;
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QueueFrameImageFat frameImageFat;
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QueueSourceLocation srcloc;
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QueueZoneTextFat zoneTextFat;
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QueueZoneTextFatThread zoneTextFatThread;
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QueueLockAnnounce lockAnnounce;
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QueueLockTerminate lockTerminate;
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QueueLockWait lockWait;
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