mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Track thread context.
This change exploits the fact that events are processed in batches originating from a single thread. A single message changing thread context is enough to handle multiple messages, as opposed to inclusion of thread identifier in each message.
This commit is contained in:
@@ -9,7 +9,7 @@
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namespace tracy
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{
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enum : uint32_t { ProtocolVersion = 13 };
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enum : uint32_t { ProtocolVersion = 14 };
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enum : uint32_t { BroadcastVersion = 0 };
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using lz4sz_t = uint32_t;
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+8
-12
@@ -21,6 +21,7 @@ enum class QueueType : uint8_t
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FrameImage,
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Terminate,
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KeepAlive,
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ThreadContext,
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Crash,
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CrashReport,
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ZoneBegin,
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@@ -69,10 +70,14 @@ enum class QueueType : uint8_t
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#pragma pack( 1 )
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struct QueueThreadContext
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{
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uint64_t thread;
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};
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struct QueueZoneBegin
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{
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int64_t time;
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uint64_t thread;
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uint64_t srcloc; // ptr
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uint32_t cpu;
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};
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@@ -80,13 +85,11 @@ struct QueueZoneBegin
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struct QueueZoneEnd
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{
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int64_t time;
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uint64_t thread;
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uint32_t cpu;
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};
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struct QueueZoneValidation
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{
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uint64_t thread;
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uint32_t id;
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};
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@@ -123,7 +126,6 @@ struct QueueSourceLocation
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struct QueueZoneText
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{
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uint64_t thread;
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uint64_t text; // ptr
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};
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@@ -152,7 +154,6 @@ struct QueueLockWait
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{
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uint32_t id;
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int64_t time;
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uint64_t thread;
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LockType type;
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};
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@@ -160,20 +161,17 @@ struct QueueLockObtain
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{
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uint32_t id;
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int64_t time;
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uint64_t thread;
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};
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struct QueueLockRelease
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{
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uint32_t id;
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int64_t time;
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uint64_t thread;
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};
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struct QueueLockMark
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{
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uint32_t id;
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uint64_t thread;
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uint64_t srcloc; // ptr
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};
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@@ -200,7 +198,6 @@ struct QueuePlotData
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struct QueueMessage
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{
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int64_t time;
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uint64_t thread;
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uint64_t text; // ptr
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};
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@@ -267,14 +264,12 @@ struct QueueCallstackMemory
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struct QueueCallstack
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{
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uint64_t ptr;
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uint64_t thread;
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};
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struct QueueCallstackAlloc
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{
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uint64_t ptr;
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uint64_t nativePtr;
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uint64_t thread;
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};
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struct QueueCallstackFrameSize
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@@ -293,7 +288,6 @@ struct QueueCallstackFrame
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struct QueueCrashReport
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{
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int64_t time;
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uint64_t thread;
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uint64_t text; // ptr
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};
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@@ -317,6 +311,7 @@ struct QueueItem
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QueueHeader hdr;
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union
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{
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QueueThreadContext threadCtx;
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QueueZoneBegin zoneBegin;
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QueueZoneEnd zoneEnd;
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QueueZoneValidation zoneValidation;
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@@ -369,6 +364,7 @@ static const size_t QueueDataSize[] = {
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// above items must be first
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sizeof( QueueHeader ), // terminate
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sizeof( QueueHeader ), // keep alive
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sizeof( QueueHeader ) + sizeof( QueueThreadContext ),
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sizeof( QueueHeader ), // crash
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sizeof( QueueHeader ) + sizeof( QueueCrashReport ),
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ),
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