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Actually set current texture pointer.
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@@ -328,7 +328,7 @@ private:
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std::thread m_saveThread;
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void* m_frameTexture;
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void* m_frameTexturePtr = nullptr;
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const void* m_frameTexturePtr = nullptr;
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struct FindZone {
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enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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