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Display context switch wait call stack.

This commit is contained in:
Bartosz Taudul
2021-11-13 01:21:47 +01:00
parent ce8e42f00b
commit 1200409a44
2 changed files with 19 additions and 4 deletions
+1 -1
View File
@@ -174,7 +174,7 @@ private:
void DrawZoneFramesHeader();
void DrawZoneFrames( const FrameData& frames );
void DrawZones();
void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int endOffset, bool isFiber );
void DrawContextSwitches( const ContextSwitch* ctx, const Vector<SampleData>& sampleData, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int endOffset, bool isFiber );
void DrawSamples( const Vector<SampleData>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
#ifndef TRACY_NO_STATISTICS
int DispatchGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );