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Switch to DXT1 textures in profiler utility.
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@@ -2,6 +2,10 @@
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#include "TracyTexture.hpp"
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#ifndef COMPRESSED_RGB_S3TC_DXT1_EXT
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# define COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#endif
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namespace tracy
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{
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@@ -21,11 +25,11 @@ void FreeTexture( void* _tex )
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glDeleteTextures( 1, &tex );
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}
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void UpdateTexture( void* _tex, const char* data, int w, int h )
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void UpdateTexture( void* _tex, const char* data, int w, int h, bool etc )
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{
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auto tex = (GLuint)(intptr_t)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glCompressedTexImage2D( GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, w, h, 0, w * h / 2, data );
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glCompressedTexImage2D( GL_TEXTURE_2D, 0, etc ? GL_COMPRESSED_RGB8_ETC2 : COMPRESSED_RGB_S3TC_DXT1_EXT, w, h, 0, w * h / 2, data );
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}
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}
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