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Drop accuracy bits from GPU context.
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@@ -2595,17 +2595,10 @@ void View::DrawZones()
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}
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}
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TextFocused( "Zone count:", RealToString( v->count ) );
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//TextFocused( "Top-level zones:", RealToString( v->timeline.size() ) );
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if( isMultithreaded )
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{
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TextFocused( "Timestamp accuracy:", TimeToString( v->period ) );
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}
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else
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{
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TextDisabledUnformatted( "Query accuracy bits:" );
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ImGui::SameLine();
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ImGui::Text( "%i", v->accuracyBits );
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}
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ImGui::EndTooltip();
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}
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}
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