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Send thread id in GPU zone end message.
We don't care about OpenGL zone thread ids, so the identifier is zeroed.
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@@ -237,6 +237,7 @@ struct QueueGpuZoneBegin
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struct QueueGpuZoneEnd
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{
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int64_t cpuTime;
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uint64_t thread;
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uint16_t queryId;
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uint8_t context;
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};
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