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Darkening of inactive thread regions.
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@@ -110,7 +110,7 @@ private:
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bool DrawZoneFramesHeader();
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bool DrawZoneFrames( const FrameData& frames );
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void DrawZones();
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void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
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void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int endOffset );
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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