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https://github.com/wolfpld/tracy.git
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Update ImGui to 1.89.2 + docking.
This commit is contained in:
@@ -20,7 +20,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
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// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
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// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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@@ -284,26 +286,16 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
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}
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}
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static int ImGui_ImplGlfw_KeyToModifier(int key)
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{
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if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL)
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return GLFW_MOD_CONTROL;
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if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT)
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return GLFW_MOD_SHIFT;
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if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT)
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return GLFW_MOD_ALT;
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if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER)
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return GLFW_MOD_SUPER;
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return 0;
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}
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static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
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// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
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// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
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static void ImGui_ImplGlfw_UpdateKeyModifiers()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.AddKeyEvent(ImGuiMod_Ctrl, (mods & GLFW_MOD_CONTROL) != 0);
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io.AddKeyEvent(ImGuiMod_Shift, (mods & GLFW_MOD_SHIFT) != 0);
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io.AddKeyEvent(ImGuiMod_Alt, (mods & GLFW_MOD_ALT) != 0);
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io.AddKeyEvent(ImGuiMod_Super, (mods & GLFW_MOD_SUPER) != 0);
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
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io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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@@ -312,7 +304,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
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if (bd->PrevUserCallbackMousebutton != nullptr && window == bd->Window)
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bd->PrevUserCallbackMousebutton(window, button, action, mods);
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ImGui_ImplGlfw_UpdateKeyModifiers(mods);
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ImGui_ImplGlfw_UpdateKeyModifiers();
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ImGuiIO& io = ImGui::GetIO();
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if (button >= 0 && button < ImGuiMouseButton_COUNT)
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@@ -339,7 +331,12 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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// This won't cover edge cases but this is at least going to cover common cases.
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if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
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return key;
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GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
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const char* key_name = glfwGetKeyName(key, scancode);
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glfwSetErrorCallback(prev_error_callback);
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#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5908)
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(void)glfwGetError(NULL);
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#endif
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if (key_name && key_name[0] != 0 && key_name[1] == 0)
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{
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const char char_names[] = "`-=[]\\,;\'./";
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@@ -366,10 +363,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
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if (action != GLFW_PRESS && action != GLFW_RELEASE)
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return;
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// Workaround: X11 does not include current pressed/released modifier key in 'mods' flags. https://github.com/glfw/glfw/issues/1630
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if (int keycode_to_mod = ImGui_ImplGlfw_KeyToModifier(keycode))
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mods = (action == GLFW_PRESS) ? (mods | keycode_to_mod) : (mods & ~keycode_to_mod);
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ImGui_ImplGlfw_UpdateKeyModifiers(mods);
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ImGui_ImplGlfw_UpdateKeyModifiers();
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if (keycode >= 0 && keycode < IM_ARRAYSIZE(bd->KeyOwnerWindows))
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bd->KeyOwnerWindows[keycode] = (action == GLFW_PRESS) ? window : nullptr;
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@@ -540,10 +534,10 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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#endif
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glfwSetErrorCallback(prev_error_callback);
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#if (GLFW_VERSION_COMBINED >= 3300) // Eat errors (see #5785)
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(void)glfwGetError(NULL);
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#endif
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glfwSetErrorCallback(prev_error_callback);
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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if (install_callbacks)
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@@ -15,7 +15,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2022-11-09: OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert 2021-12-15 and 2022-05-23 changes).
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-27: OpenGL: Added ability to '#define IMGUI_IMPL_OPENGL_DEBUG'.
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// 2022-05-23: OpenGL: Reworking 2021-12-15 "Using buffer orphaning" so it only happens on Intel GPU, seems to cause problems otherwise. (#4468, #4825, #4832, #5127).
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@@ -111,6 +112,10 @@
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
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#endif
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// GL includes
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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@@ -278,12 +283,15 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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}
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bd->GlVersion = (GLuint)(major * 100 + minor * 10);
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bd->UseBufferSubData = false;
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/*
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// Query vendor to enable glBufferSubData kludge
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#ifdef _WIN32
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if (const char* vendor = (const char*)glGetString(GL_VENDOR))
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if (strncmp(vendor, "Intel", 5) == 0)
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bd->UseBufferSubData = true;
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#endif
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*/
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#else
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bd->GlVersion = 200; // GLES 2
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#endif
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@@ -506,9 +514,13 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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// Upload vertex/index buffers
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// - On Intel windows drivers we got reports that regular glBufferData() led to accumulating leaks when using multi-viewports, so we started using orphaning + glBufferSubData(). (See https://github.com/ocornut/imgui/issues/4468)
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// - On NVIDIA drivers we got reports that using orphaning + glBufferSubData() led to glitches when using multi-viewports.
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// - OpenGL drivers are in a very sorry state in 2022, for now we are switching code path based on vendors.
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// - OpenGL drivers are in a very sorry state nowadays....
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// During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports
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// of leaks on Intel GPU when using multi-viewports on Windows.
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// - After this we kept hearing of various display corruptions issues. We started disabling on non-Intel GPU, but issues still got reported on Intel.
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// - We are now back to using exclusively glBufferData(). So bd->UseBufferSubData IS ALWAYS FALSE in this code.
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// We are keeping the old code path for a while in case people finding new issues may want to test the bd->UseBufferSubData path.
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// - See https://github.com/ocornut/imgui/issues/4468 and please report any corruption issues.
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const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
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const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
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if (bd->UseBufferSubData)
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@@ -916,6 +928,9 @@ static void ImGui_ImplOpenGL3_ShutdownPlatformInterface()
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ImGui::DestroyPlatformWindows();
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}
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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