mirror of
https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Update imgui to 1.60.
This commit is contained in:
+265
-139
@@ -1,4 +1,4 @@
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// dear imgui, v1.53
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// dear imgui, v1.60
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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@@ -94,7 +94,7 @@ static void ShowHelpMarker(const char* desc)
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(450.0f);
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(desc);
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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@@ -160,7 +160,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (show_app_about)
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{
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ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("dear imgui, %s", ImGui::GetVersion());
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ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
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ImGui::Separator();
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ImGui::Text("By Omar Cornut and all dear imgui contributors.");
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ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
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@@ -174,6 +174,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static bool no_resize = false;
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static bool no_collapse = false;
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static bool no_close = false;
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static bool no_nav = false;
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// Demonstrate the various window flags. Typically you would just use the default.
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ImGuiWindowFlags window_flags = 0;
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@@ -183,6 +184,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
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if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
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if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
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if (no_nav) window_flags |= ImGuiWindowFlags_NoNav;
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if (no_close) p_open = NULL; // Don't pass our bool* to Begin
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ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
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@@ -247,7 +249,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
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ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300);
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ImGui::Checkbox("No collapse", &no_collapse);
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ImGui::Checkbox("No close", &no_close);
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ImGui::Checkbox("No close", &no_close); ImGui::SameLine(150);
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ImGui::Checkbox("No nav", &no_nav);
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if (ImGui::TreeNode("Style"))
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{
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@@ -297,6 +300,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::PopID();
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}
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// Arrow buttons
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float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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if (ImGui::ArrowButton("##left", ImGuiDir_Left)) {}
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ImGui::SameLine(0.0f, spacing);
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if (ImGui::ArrowButton("##left", ImGuiDir_Right)) {}
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ImGui::Text("Hover over me");
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("I am a tooltip");
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@@ -312,43 +321,22 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::EndTooltip();
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}
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// Testing ImGuiOnceUponAFrame helper.
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//static ImGuiOnceUponAFrame once;
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//for (int i = 0; i < 5; i++)
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// if (once)
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// ImGui::Text("This will be displayed only once.");
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ImGui::Separator();
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ImGui::LabelText("label", "Value");
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{
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// Simplified one-liner Combo() API, using values packed in a single constant string
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static int current_item_1 = 1;
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ImGui::Combo("combo", ¤t_item_1, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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//ImGui::Combo("combo w/ array of char*", ¤t_item_2_idx, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
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// General BeginCombo() API, you have full control over your selection data and display type
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO", "PPPP", "QQQQQQQQQQ", "RRR", "SSSS" };
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static const char* current_item_2 = NULL;
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if (ImGui::BeginCombo("combo 2", current_item_2)) // The second parameter is the label previewed before opening the combo.
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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bool is_selected = (current_item_2 == items[n]); // You can store your selection however you want, outside or inside your objects
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if (ImGui::Selectable(items[n], is_selected))
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current_item_2 = items[n];
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if (is_selected)
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ImGui::SetItemDefaultFocus(); // Set the initial focus when opening the combo (scrolling + for keyboard navigation support in the upcoming navigation branch)
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}
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ImGui::EndCombo();
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}
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// Using the _simplified_ one-liner Combo() api here
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current = 0;
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ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
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ImGui::SameLine(); ShowHelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
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}
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{
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static char str0[128] = "Hello, world!";
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static int i0=123;
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static float f0=0.001f;
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static int i0 = 123;
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static float f0 = 0.001f;
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ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
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ImGui::SameLine(); ShowHelpMarker("Hold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n");
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@@ -357,12 +345,17 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
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// NB: You can use the %e notation as well.
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static double d0 = 999999.000001;
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ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.6f");
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ImGui::SameLine(); ShowHelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
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static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
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ImGui::InputFloat3("input float3", vec4a);
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}
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{
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static int i1=50, i2=42;
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static int i1 = 50, i2 = 42;
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ImGui::DragInt("drag int", &i1, 1);
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ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
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@@ -385,25 +378,36 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SliderAngle("slider angle", &angle);
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}
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static float col1[3] = { 1.0f,0.0f,0.2f };
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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{
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static float col1[3] = { 1.0f,0.0f,0.2f };
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit4("color 2", col2);
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ImGui::ColorEdit4("color 2", col2);
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}
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const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
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static int listbox_item_current = 1;
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ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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{
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// List box
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const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
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static int listbox_item_current = 1;
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ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//static int listbox_item_current2 = 2;
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//ImGui::PushItemWidth(-1);
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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//static int listbox_item_current2 = 2;
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//ImGui::PushItemWidth(-1);
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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}
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ImGui::TreePop();
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}
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// Testing ImGuiOnceUponAFrame helper.
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//static ImGuiOnceUponAFrame once;
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//for (int i = 0; i < 5; i++)
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// if (once)
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// ImGui::Text("This will be displayed only once.");
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if (ImGui::TreeNode("Trees"))
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{
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if (ImGui::TreeNode("Basic trees"))
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@@ -413,7 +417,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
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if (ImGui::SmallButton("button")) { };
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ImGui::TreePop();
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}
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ImGui::TreePop();
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@@ -561,8 +565,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Images"))
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{
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ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!");
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ImGuiIO& io = ImGui::GetIO();
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ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!");
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// Here we are grabbing the font texture because that's the only one we have access to inside the demo code.
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// Remember that ImTextureID is just storage for whatever you want it to be, it is essentially a value that will be passed to the render function inside the ImDrawCmd structure.
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@@ -581,14 +585,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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float focus_sz = 32.0f;
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float focus_x = io.MousePos.x - pos.x - focus_sz * 0.5f; if (focus_x < 0.0f) focus_x = 0.0f; else if (focus_x > my_tex_w - focus_sz) focus_x = my_tex_w - focus_sz;
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float focus_y = io.MousePos.y - pos.y - focus_sz * 0.5f; if (focus_y < 0.0f) focus_y = 0.0f; else if (focus_y > my_tex_h - focus_sz) focus_y = my_tex_h - focus_sz;
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ImGui::Text("Min: (%.2f, %.2f)", focus_x, focus_y);
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ImGui::Text("Max: (%.2f, %.2f)", focus_x + focus_sz, focus_y + focus_sz);
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ImVec2 uv0 = ImVec2((focus_x) / my_tex_w, (focus_y) / my_tex_h);
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ImVec2 uv1 = ImVec2((focus_x + focus_sz) / my_tex_w, (focus_y + focus_sz) / my_tex_h);
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ImGui::Image(my_tex_id, ImVec2(128,128), uv0, uv1, ImColor(255,255,255,255), ImColor(255,255,255,128));
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float region_sz = 32.0f;
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float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; if (region_x < 0.0f) region_x = 0.0f; else if (region_x > my_tex_w - region_sz) region_x = my_tex_w - region_sz;
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float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; if (region_y < 0.0f) region_y = 0.0f; else if (region_y > my_tex_h - region_sz) region_y = my_tex_h - region_sz;
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float zoom = 4.0f;
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ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
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ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
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ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
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ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
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ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImColor(255,255,255,255), ImColor(255,255,255,128));
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ImGui::EndTooltip();
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}
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ImGui::TextWrapped("And now some textured buttons..");
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@@ -607,26 +612,103 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Combo"))
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{
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// Expose flags as checkbox for the demo
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static ImGuiComboFlags flags = 0;
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ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
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flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
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flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both
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// General BeginCombo() API, you have full control over your selection data and display type.
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// (your selection data could be an index, a pointer to the object, an id for the object, a flag stored in the object itself, etc.)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static const char* item_current = items[0]; // Here our selection is a single pointer stored outside the object.
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if (ImGui::BeginCombo("combo 1", item_current, flags)) // The second parameter is the label previewed before opening the combo.
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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bool is_selected = (item_current == items[n]);
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if (ImGui::Selectable(items[n], is_selected))
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item_current = items[n];
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if (is_selected)
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ImGui::SetItemDefaultFocus(); // Set the initial focus when opening the combo (scrolling + for keyboard navigation support in the upcoming navigation branch)
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}
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ImGui::EndCombo();
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}
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// Simplified one-liner Combo() API, using values packed in a single constant string
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static int item_current_2 = 0;
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ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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// Simplified one-liner Combo() using an array of const char*
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static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview
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ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items));
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// Simplified one-liner Combo() using an accessor function
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struct FuncHolder { static bool ItemGetter(void* data, int idx, const char** out_str) { *out_str = ((const char**)data)[idx]; return true; } };
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static int item_current_4 = 0;
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ImGui::Combo("combo 4 (function)", &item_current_4, &FuncHolder::ItemGetter, items, IM_ARRAYSIZE(items));
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Selectables"))
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{
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// Selectable() has 2 overloads:
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// - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly.
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// - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases)
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// The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc).
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if (ImGui::TreeNode("Basic"))
|
||||
{
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static bool selected[4] = { false, true, false, false };
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ImGui::Selectable("1. I am selectable", &selected[0]);
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ImGui::Selectable("2. I am selectable", &selected[1]);
|
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static bool selection[5] = { false, true, false, false, false };
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ImGui::Selectable("1. I am selectable", &selection[0]);
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ImGui::Selectable("2. I am selectable", &selection[1]);
|
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ImGui::Text("3. I am not selectable");
|
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ImGui::Selectable("4. I am selectable", &selected[2]);
|
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if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
ImGui::Selectable("4. I am selectable", &selection[3]);
|
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if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
|
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if (ImGui::IsMouseDoubleClicked(0))
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selected[3] = !selected[3];
|
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selection[4] = !selection[4];
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Rendering more text into the same block"))
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if (ImGui::TreeNode("Selection State: Single Selection"))
|
||||
{
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||||
static int selected = -1;
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
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char buf[32];
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||||
sprintf(buf, "Object %d", n);
|
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if (ImGui::Selectable(buf, selected == n))
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selected = n;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection"))
|
||||
{
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||||
ShowHelpMarker("Hold CTRL and click to select multiple items.");
|
||||
static bool selection[5] = { false, false, false, false, false };
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
char buf[32];
|
||||
sprintf(buf, "Object %d", n);
|
||||
if (ImGui::Selectable(buf, selection[n]))
|
||||
{
|
||||
if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
|
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memset(selection, 0, sizeof(selection));
|
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selection[n] ^= 1;
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same line"))
|
||||
{
|
||||
// Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically.
|
||||
static bool selected[3] = { false, false, false };
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ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
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ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
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ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
|
||||
ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("In columns"))
|
||||
@@ -773,14 +855,14 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
{
|
||||
static ImVec4 color = ImColor(114, 144, 154, 200);
|
||||
|
||||
static bool hdr = false;
|
||||
static bool alpha_preview = true;
|
||||
static bool alpha_half_preview = false;
|
||||
static bool options_menu = true;
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
static bool hdr = false;
|
||||
ImGui::Checkbox("With Alpha Preview", &alpha_preview);
|
||||
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
|
||||
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
|
||||
|
||||
ImGui::Text("Color widget:");
|
||||
@@ -1017,9 +1099,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (ImGui::TreeNode("Child regions"))
|
||||
{
|
||||
static bool disable_mouse_wheel = false;
|
||||
static bool disable_menu = false;
|
||||
ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
|
||||
ImGui::Checkbox("Disable Menu", &disable_menu);
|
||||
|
||||
ImGui::Text("Without border");
|
||||
static int line = 50;
|
||||
bool goto_line = ImGui::Button("Goto");
|
||||
ImGui::SameLine();
|
||||
@@ -1027,33 +1110,47 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f,300), false, ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
|
||||
for (int i = 0; i < 100; i++)
|
||||
// Child 1: no border, enable horizontal scrollbar
|
||||
{
|
||||
ImGui::Text("%04d: scrollable region", i);
|
||||
if (goto_line && line == i)
|
||||
ImGui::BeginChild("Child1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 300), false, ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
ImGui::Text("%04d: scrollable region", i);
|
||||
if (goto_line && line == i)
|
||||
ImGui::SetScrollHere();
|
||||
}
|
||||
if (goto_line && line >= 100)
|
||||
ImGui::SetScrollHere();
|
||||
ImGui::EndChild();
|
||||
}
|
||||
if (goto_line && line >= 100)
|
||||
ImGui::SetScrollHere();
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
|
||||
ImGui::BeginChild("Sub2", ImVec2(0,300), true, (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
|
||||
ImGui::Text("With border");
|
||||
ImGui::Columns(2);
|
||||
for (int i = 0; i < 100; i++)
|
||||
// Child 2: rounded border
|
||||
{
|
||||
if (i == 50)
|
||||
ImGui::NextColumn();
|
||||
char buf[32];
|
||||
sprintf(buf, "%08x", i*5731);
|
||||
ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
|
||||
ImGui::BeginChild("Child2", ImVec2(0,300), true, (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0) | (disable_menu ? 0 : ImGuiWindowFlags_MenuBar));
|
||||
if (!disable_menu && ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Menu"))
|
||||
{
|
||||
ShowExampleMenuFile();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
ImGui::Columns(2);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (i == 50)
|
||||
ImGui::NextColumn();
|
||||
char buf[32];
|
||||
sprintf(buf, "%08x", i*5731);
|
||||
ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -1361,8 +1458,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImVec4 clip_rect(pos.x, pos.y, pos.x+size.x, pos.y+size.y);
|
||||
ImGui::InvisibleButton("##dummy", size);
|
||||
if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
|
||||
ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), IM_COL32(90,90,120,255));
|
||||
ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), IM_COL32(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
@@ -1481,7 +1578,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::OpenPopup("Delete?");
|
||||
if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
|
||||
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
|
||||
ImGui::Separator();
|
||||
|
||||
//static int dummy_i = 0;
|
||||
@@ -1493,6 +1590,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
if (ImGui::Button("OK", ImVec2(120,0))) { ImGui::CloseCurrentPopup(); }
|
||||
ImGui::SetItemDefaultFocus();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(120,0))) { ImGui::CloseCurrentPopup(); }
|
||||
ImGui::EndPopup();
|
||||
@@ -1512,7 +1610,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::OpenPopup("Stacked 2");
|
||||
if (ImGui::BeginPopupModal("Stacked 2"))
|
||||
{
|
||||
ImGui::Text("Hello from Stacked The Second");
|
||||
ImGui::Text("Hello from Stacked The Second!");
|
||||
if (ImGui::Button("Close"))
|
||||
ImGui::CloseCurrentPopup();
|
||||
ImGui::EndPopup();
|
||||
@@ -1741,18 +1839,27 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::BulletText("%s", lines[i]);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Inputs & Focus"))
|
||||
if (ImGui::CollapsingHeader("Inputs, Navigation & Focus"))
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
|
||||
ImGui::SameLine(); ShowHelpMarker("Request ImGui to render a mouse cursor for you in software. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
|
||||
ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse);
|
||||
ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
|
||||
ImGui::Text("WantTextInput: %d", io.WantTextInput);
|
||||
ImGui::Text("WantMoveMouse: %d", io.WantMoveMouse);
|
||||
ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos);
|
||||
ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible);
|
||||
|
||||
if (ImGui::TreeNode("Keyboard & Mouse State"))
|
||||
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct ImGui to render a mouse cursor for you in software. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
|
||||
|
||||
if (ImGui::TreeNode("Keyboard, Mouse & Navigation State"))
|
||||
{
|
||||
if (ImGui::IsMousePosValid())
|
||||
ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
|
||||
@@ -1769,6 +1876,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d", i); }
|
||||
ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
|
||||
|
||||
ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); }
|
||||
ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); }
|
||||
ImGui::Text("NavInputs duration:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputsDownDuration[i]); }
|
||||
|
||||
ImGui::Button("Hovering me sets the\nkeyboard capture flag");
|
||||
if (ImGui::IsItemHovered())
|
||||
@@ -1817,11 +1927,22 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
|
||||
if (ImGui::IsItemActive()) has_focus = 3;
|
||||
ImGui::PopAllowKeyboardFocus();
|
||||
|
||||
if (has_focus)
|
||||
ImGui::Text("Item with focus: %d", has_focus);
|
||||
else
|
||||
ImGui::Text("Item with focus: <none>");
|
||||
ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code.");
|
||||
|
||||
// Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item
|
||||
static float f3[3] = { 0.0f, 0.0f, 0.0f };
|
||||
int focus_ahead = -1;
|
||||
if (ImGui::Button("Focus on X")) focus_ahead = 0; ImGui::SameLine();
|
||||
if (ImGui::Button("Focus on Y")) focus_ahead = 1; ImGui::SameLine();
|
||||
if (ImGui::Button("Focus on Z")) focus_ahead = 2;
|
||||
if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead);
|
||||
ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f);
|
||||
|
||||
ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code.");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@@ -1837,11 +1958,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
"IsWindowFocused() = %d\n"
|
||||
"IsWindowFocused(_ChildWindows) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
|
||||
"IsWindowFocused(_RootWindow) = %d\n",
|
||||
"IsWindowFocused(_RootWindow) = %d\n"
|
||||
"IsWindowFocused(_AnyWindow) = %d\n",
|
||||
ImGui::IsWindowFocused(),
|
||||
ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows),
|
||||
ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
|
||||
ImGui::IsWindowFocused(ImGuiHoveredFlags_RootWindow));
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
|
||||
|
||||
// Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
|
||||
ImGui::BulletText(
|
||||
@@ -1850,13 +1973,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
|
||||
"IsWindowHovered(_RootWindow) = %d\n",
|
||||
"IsWindowHovered(_RootWindow) = %d\n"
|
||||
"IsWindowHovered(_AnyWindow) = %d\n",
|
||||
ImGui::IsWindowHovered(),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow));
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
|
||||
|
||||
// Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
|
||||
ImGui::Button("ITEM");
|
||||
@@ -1894,7 +2019,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
// Draw a line between the button and the mouse cursor
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
draw_list->PushClipRectFullScreen();
|
||||
draw_list->AddLine(ImGui::CalcItemRectClosestPoint(io.MousePos, true, -2.0f), io.MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 4.0f);
|
||||
draw_list->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f);
|
||||
draw_list->PopClipRect();
|
||||
|
||||
// Drag operations gets "unlocked" when the mouse has moved past a certain threshold (the default threshold is stored in io.MouseDragThreshold)
|
||||
@@ -1910,17 +2035,17 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (ImGui::TreeNode("Mouse cursors"))
|
||||
{
|
||||
const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" };
|
||||
IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_Count_);
|
||||
IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
|
||||
|
||||
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
|
||||
ImGui::Text("Hover to see mouse cursors:");
|
||||
ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
|
||||
for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
|
||||
for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
|
||||
{
|
||||
char label[32];
|
||||
sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
|
||||
ImGui::Bullet(); ImGui::Selectable(label, false);
|
||||
if (ImGui::IsItemHovered())
|
||||
if (ImGui::IsItemHovered() || ImGui::IsItemFocused())
|
||||
ImGui::SetMouseCursor(i);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
@@ -1934,7 +2059,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.
|
||||
bool ImGui::ShowStyleSelector(const char* label)
|
||||
{
|
||||
static int style_idx = 0;
|
||||
static int style_idx = -1;
|
||||
if (ImGui::Combo(label, &style_idx, "Classic\0Dark\0Light\0"))
|
||||
{
|
||||
switch (style_idx)
|
||||
@@ -1965,7 +2090,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
ShowHelpMarker(
|
||||
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and documentation in extra_fonts/ for more details.\n"
|
||||
"- Read FAQ and documentation in misc/fonts/ for more details.\n"
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
|
||||
@@ -2080,7 +2205,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
||||
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||
ImGui::PushItemWidth(-160);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
@@ -2092,7 +2217,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
|
||||
{
|
||||
// Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons.
|
||||
// Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient!
|
||||
// Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient!
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i];
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i];
|
||||
}
|
||||
@@ -2128,38 +2253,35 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::Text("The quick brown fox jumps over the lazy dog");
|
||||
ImGui::PopFont();
|
||||
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
|
||||
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, 0);
|
||||
ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
|
||||
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
|
||||
ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)sqrtf((float)font->MetricsTotalSurface), (int)sqrtf((float)font->MetricsTotalSurface));
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
{
|
||||
ImFontConfig* cfg = &font->ConfigData[config_i];
|
||||
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
|
||||
}
|
||||
if (ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
|
||||
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||
{
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
const ImFontGlyph* glyph_fallback = font->FallbackGlyph; // Forcefully/dodgily make FindGlyph() return NULL on fallback, which isn't the default behavior.
|
||||
font->FallbackGlyph = NULL;
|
||||
for (int base = 0; base < 0x10000; base += 256)
|
||||
{
|
||||
int count = 0;
|
||||
for (int n = 0; n < 256; n++)
|
||||
count += font->FindGlyph((ImWchar)(base + n)) ? 1 : 0;
|
||||
count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
|
||||
if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
|
||||
{
|
||||
float cell_size = font->FontSize * 1;
|
||||
float cell_spacing = style.ItemSpacing.y;
|
||||
ImVec2 cell_size(font->FontSize * 1, font->FontSize * 1);
|
||||
ImVec2 base_pos = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
for (int n = 0; n < 256; n++)
|
||||
{
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
|
||||
const ImFontGlyph* glyph = font->FindGlyph((ImWchar)(base+n));;
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base+n));
|
||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
|
||||
font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
|
||||
font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
|
||||
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
@@ -2171,11 +2293,10 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
ImGui::Dummy(ImVec2((cell_size.x + cell_spacing) * 16, (cell_size.y + cell_spacing) * 16));
|
||||
ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
font->FallbackGlyph = glyph_fallback;
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
@@ -2262,15 +2383,16 @@ static void ShowExampleMenuFile()
|
||||
}
|
||||
if (ImGui::BeginMenu("Colors"))
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
|
||||
float sz = ImGui::GetTextLineHeight();
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const char* name = ImGui::GetStyleColorName((ImGuiCol)i);
|
||||
ImGui::ColorButton(name, ImGui::GetStyleColorVec4((ImGuiCol)i));
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x+sz, p.y+sz), ImGui::GetColorU32((ImGuiCol)i));
|
||||
ImGui::Dummy(ImVec2(sz, sz));
|
||||
ImGui::SameLine();
|
||||
ImGui::MenuItem(name);
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Disabled", false)) // Disabled
|
||||
@@ -2303,8 +2425,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
{
|
||||
struct CustomConstraints // Helper functions to demonstrate programmatic constraints
|
||||
{
|
||||
static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
|
||||
static void Step(ImGuiSizeConstraintCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
|
||||
static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
|
||||
static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
|
||||
};
|
||||
|
||||
static bool auto_resize = false;
|
||||
@@ -2353,8 +2475,8 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
|
||||
ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
|
||||
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
|
||||
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.3f)); // Transparent background
|
||||
if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
|
||||
ImGui::SetNextWindowBgAlpha(0.3f); // Transparent background
|
||||
if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_NoNav))
|
||||
{
|
||||
ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
|
||||
ImGui::Separator();
|
||||
@@ -2365,11 +2487,11 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
|
||||
if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
|
||||
if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
|
||||
if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
|
||||
if (p_open && ImGui::MenuItem("Close")) *p_open = false;
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
|
||||
@@ -2445,7 +2567,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
|
||||
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
|
||||
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
|
||||
}
|
||||
ImGui::Separator();
|
||||
@@ -2464,8 +2586,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||
if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
|
||||
if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
|
||||
draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
|
||||
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
|
||||
draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50,50,50,255), IM_COL32(50,50,60,255), IM_COL32(60,60,70,255), IM_COL32(50,50,60,255));
|
||||
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255,255,255,255));
|
||||
|
||||
bool adding_preview = false;
|
||||
ImGui::InvisibleButton("canvas", canvas_size);
|
||||
@@ -2474,7 +2596,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
{
|
||||
adding_preview = true;
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
if (!ImGui::GetIO().MouseDown[0])
|
||||
if (!ImGui::IsMouseDown(0))
|
||||
adding_line = adding_preview = false;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
@@ -2616,12 +2738,13 @@ struct ExampleAppConsole
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogToClipboard();
|
||||
ImVec4 col_default_text = ImGui::GetStyleColorVec4(ImGuiCol_Text);
|
||||
for (int i = 0; i < Items.Size; i++)
|
||||
{
|
||||
const char* item = Items[i];
|
||||
if (!filter.PassFilter(item))
|
||||
continue;
|
||||
ImVec4 col = ImVec4(1.0f,1.0f,1.0f,1.0f); // A better implementation may store a type per-item. For the sample let's just parse the text.
|
||||
ImVec4 col = col_default_text;
|
||||
if (strstr(item, "[error]")) col = ImColor(1.0f,0.4f,0.4f,1.0f);
|
||||
else if (strncmp(item, "# ", 2) == 0) col = ImColor(1.0f,0.78f,0.58f,1.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, col);
|
||||
@@ -2638,6 +2761,7 @@ struct ExampleAppConsole
|
||||
ImGui::Separator();
|
||||
|
||||
// Command-line
|
||||
bool reclaim_focus = false;
|
||||
if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
|
||||
{
|
||||
char* input_end = InputBuf+strlen(InputBuf);
|
||||
@@ -2645,10 +2769,12 @@ struct ExampleAppConsole
|
||||
if (InputBuf[0])
|
||||
ExecCommand(InputBuf);
|
||||
strcpy(InputBuf, "");
|
||||
reclaim_focus = true;
|
||||
}
|
||||
|
||||
// Demonstrate keeping auto focus on the input box
|
||||
if (ImGui::IsItemHovered() || (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0)))
|
||||
// Demonstrate keeping focus on the input box
|
||||
ImGui::SetItemDefaultFocus();
|
||||
if (reclaim_focus)
|
||||
ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
|
||||
|
||||
ImGui::End();
|
||||
|
||||
Reference in New Issue
Block a user