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Update ImGUI to 1.82 + docking.
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@@ -6,6 +6,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
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// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
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// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
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// 2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'.
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// renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. removed ImGuiFreeType::BuildFontAtlas().
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@@ -105,7 +107,7 @@ namespace
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FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
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FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
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float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
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bool IsColored;
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bool IsColored; // The glyph is colored
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};
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// Font parameters and metrics.
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@@ -151,12 +153,13 @@ namespace
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if (error != 0)
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return false;
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memset(&Info, 0, sizeof(Info));
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SetPixelHeight((uint32_t)cfg.SizePixels);
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// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
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UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
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LoadFlags = FT_LOAD_NO_BITMAP;
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LoadFlags = 0;
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if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0)
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LoadFlags |= FT_LOAD_NO_BITMAP;
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if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting)
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LoadFlags |= FT_LOAD_NO_HINTING;
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if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint)
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@@ -178,6 +181,9 @@ namespace
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if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
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LoadFlags |= FT_LOAD_COLOR;
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memset(&Info, 0, sizeof(Info));
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SetPixelHeight((uint32_t)cfg.SizePixels);
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return true;
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}
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@@ -196,7 +202,7 @@ namespace
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// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
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// NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
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FT_Size_RequestRec req;
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req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
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req.type = (UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
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req.width = 0;
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req.height = (uint32_t)pixel_height * 64;
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req.horiResolution = 0;
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@@ -224,7 +230,7 @@ namespace
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// Need an outline for this to work
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FT_GlyphSlot slot = Face->glyph;
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IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
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IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE || slot->format == FT_GLYPH_FORMAT_BITMAP);
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// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
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if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold)
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@@ -605,6 +611,7 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
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// 8. Copy rasterized font characters back into the main texture
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// 9. Setup ImFont and glyphs for runtime
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bool tex_use_colors = false;
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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@@ -668,13 +675,15 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
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float v1 = (ty + info.Height) / (float)atlas->TexHeight;
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dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX);
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IM_ASSERT(dst_font->Glyphs.back().Codepoint == src_glyph.Codepoint);
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ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
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IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
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if (src_glyph.Info.IsColored)
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dst_font->Glyphs.back().Colored = true;
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dst_glyph->Colored = tex_use_colors = true;
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}
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src_tmp.Rects = NULL;
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}
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atlas->TexPixelsUseColors = tex_use_colors;
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// Cleanup
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for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
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@@ -26,7 +26,8 @@ enum ImGuiFreeTypeBuilderFlags
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ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
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ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
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ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8 // Enable FreeType color-layered glyphs
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ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
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ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs
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};
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namespace ImGuiFreeType
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