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Adapt zone children to magic vectors.

This commit is contained in:
Bartosz Taudul
2019-11-10 01:23:44 +01:00
parent 50efa8f672
commit 06ad948abc
2 changed files with 223 additions and 206 deletions
+3
View File
@@ -164,6 +164,9 @@ private:
void DrawZoneInfoWindow();
void DrawGpuInfoWindow();
template<typename Adapter, typename V>
void DrawZoneInfoChildren( const V& children, int64_t ztime );
void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
uint32_t GetThreadColor( uint64_t thread, int depth );