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Adapt zone children to magic vectors.
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@@ -164,6 +164,9 @@ private:
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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template<typename Adapter, typename V>
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void DrawZoneInfoChildren( const V& children, int64_t ztime );
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetThreadColor( uint64_t thread, int depth );
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