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Build per-symbol samples list during live capture.
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@@ -289,6 +289,7 @@ private:
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unordered_flat_map<CallstackFrameId, uint32_t, CallstackFrameIdHash, CallstackFrameIdCompare> pendingInstructionPointers;
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unordered_flat_map<uint64_t, unordered_flat_map<CallstackFrameId, uint32_t, CallstackFrameIdHash, CallstackFrameIdCompare>> instructionPointersMap;
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unordered_flat_map<uint64_t, Vector<Int48>> symbolSamples;
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unordered_flat_map<CallstackFrameId, Vector<Int48>, CallstackFrameIdHash, CallstackFrameIdCompare> pendingSymbolSamples;
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bool newFramesWereReceived = false;
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bool callstackSamplesReady = false;
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bool ghostZonesReady = false;
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