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mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00

Update ImGui to 1.89.9 + docking.

This commit is contained in:
Bartosz Taudul
2023-10-09 23:30:57 +02:00
parent a762cc0013
commit 009cc92320
15 changed files with 2344 additions and 1325 deletions
+111 -82
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.89.5
// dear imgui, v1.89.9
// (tables and columns code)
/*
@@ -80,20 +80,20 @@ Index of this file:
// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
// - outer_size.x > 0.0f -> Set Fixed width.
// Y with ScrollX/ScrollY disabled: we output table directly in current window
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
// Y with ScrollX/ScrollY enabled: using a child window for scrolling
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll.
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
//-----------------------------------------------------------------------------
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
// Important to that note how the two flags have slightly different behaviors!
// Important to note how the two flags have slightly different behaviors!
// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
//-----------------------------------------------------------------------------
// About 'inner_width':
// With ScrollX disabled:
@@ -112,15 +112,16 @@ Index of this file:
//-----------------------------------------------------------------------------
// COLUMNS SIZING POLICIES
// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
//-----------------------------------------------------------------------------
// About overriding column sizing policy and width/weight with TableSetupColumn():
// We use a default parameter of 'init_width_or_weight == -1'.
// We use a default parameter of -1 for 'init_width'/'init_weight'.
// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
// and you can fit a 100.0f wide item in it without clipping and with full padding.
// and you can fit a 100.0f wide item in it without clipping and with padding honored.
//-----------------------------------------------------------------------------
// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
@@ -134,10 +135,10 @@ Index of this file:
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
//-----------------------------------------------------------------------------
// About using column width:
// If a column is manual resizable or has a width specified with TableSetupColumn():
// If a column is manually resizable or has a width specified with TableSetupColumn():
// - you may use GetContentRegionAvail().x to query the width available in a given column.
// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
// If the column is not resizable and has no width specified with TableSetupColumn():
@@ -151,7 +152,7 @@ Index of this file:
// TABLES CLIPPING/CULLING
//-----------------------------------------------------------------------------
// About clipping/culling of Rows in Tables:
// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows.
// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
// ImGuiListClipper is reliant on the fact that rows are of equal height.
// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
// - Note that auto-resizing columns don't play well with using the clipper.
@@ -168,7 +169,7 @@ Index of this file:
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
//
// [A] [B] [C]
// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
@@ -197,11 +198,7 @@ Index of this file:
#include "imgui_internal.h"
// System includes
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
#include <stddef.h> // intptr_t
#else
#include <stdint.h> // intptr_t
#endif
// Visual Studio warnings
#ifdef _MSC_VER
@@ -319,7 +316,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (flags & ImGuiTableFlags_ScrollX)
IM_ASSERT(inner_width >= 0.0f);
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
@@ -366,7 +363,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
if (table->InstanceDataExtra.Size < instance_no)
table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instance" followed by (int)instance_no in ID stack.
instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack.
}
else
{
@@ -413,7 +410,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
table->HasScrollbarYCurr = false;
}
table->HasScrollbarYCurr |= (table->InnerWindow->ScrollMax.y > 0.0f);
table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY;
}
else
{
@@ -455,7 +452,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
table->CellSpacingX2 = inner_spacing_explicit;
table->CellPaddingX = inner_padding_explicit;
table->CellPaddingY = g.Style.CellPadding.y;
const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
@@ -472,17 +468,19 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
table->RowCellPaddingY = 0.0f;
table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
table->IsUnfrozenRows = true;
table->DeclColumnsCount = 0;
// Using opaque colors facilitate overlapping elements of the grid
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
// Make table current
g.CurrentTable = table;
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
outer_window->DC.CurrentTableIdx = table_idx;
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
inner_window->DC.CurrentTableIdx = table_idx;
@@ -490,7 +488,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
table->IsResetDisplayOrderRequest = true;
// Mark as used
// Mark as used to avoid GC
if (table_idx >= g.TablesLastTimeActive.Size)
g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
g.TablesLastTimeActive[table_idx] = (float)g.Time;
@@ -583,13 +581,13 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
}
// For reference, the average total _allocation count_ for a table is:
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
// Shared allocations per number of nested tables
// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
// Unused channels don't perform their +2 allocations.
void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
{
@@ -616,7 +614,7 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
void ImGui::TableBeginApplyRequests(ImGuiTable* table)
{
// Handle resizing request
// (We process this at the first TableBegin of the frame)
// (We process this in the TableBegin() of the first instance of each table)
// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
if (table->InstanceCurrent == 0)
{
@@ -661,8 +659,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[],
// rebuild the later from the former.
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
table->ReorderColumnDir = 0;
@@ -736,8 +733,8 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
}
}
// Layout columns for the frame. This is in essence the followup to BeginTable().
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
void ImGui::TableUpdateLayout(ImGuiTable* table)
@@ -858,8 +855,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->IsSettingsDirty = true;
// [Part 3] Fix column flags and record a few extra information.
float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
@@ -970,12 +967,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
table_instance->HoveredRowLast = table_instance->HoveredRowNext;
table_instance->HoveredRowNext = -1;
table->HoveredColumnBody = -1;
table->HoveredColumnBorder = -1;
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
const ImGuiID backup_active_id = g.ActiveId;
g.ActiveId = 0;
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0, ImGuiItemFlags_None);
g.ActiveId = backup_active_id;
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
@@ -1127,6 +1126,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
float window_content_max_y;
if (table->Flags & ImGuiTableFlags_NoHostExtendY)
window_content_max_y = table->OuterRect.Max.y;
else
window_content_max_y = ImMax(table->InnerWindow->ContentRegionRect.Max.y, (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y);
table->InnerWindow->WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table->InnerWindow->WorkRect.Min.y, table->InnerWindow->WorkRect.Max.y);
// [Part 9] Allocate draw channels and setup background cliprect
TableSetupDrawChannels(table);
@@ -1144,7 +1151,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
EndPopup();
}
// [Part 12] Sanitize and build sort specs before we have a change to use them for display.
// [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
TableSortSpecsBuild(table);
@@ -1165,9 +1172,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise
// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets
// overlapping the same area.
// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
void ImGui::TableUpdateBorders(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
@@ -1207,7 +1212,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
bool hovered = false, held = false;
bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
if (pressed && IsMouseDoubleClicked(0))
{
TableSetColumnWidthAutoSingle(table, column_n);
@@ -1436,6 +1441,7 @@ void ImGui::EndTable()
g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
}
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
NavUpdateCurrentWindowIsScrollPushableX();
}
// See "COLUMN SIZING POLICIES" comments at the top of this file
@@ -1547,6 +1553,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
// - TableGetCellBgRect() [Internal]
// - TableGetColumnResizeID() [Internal]
// - TableGetHoveredColumn() [Internal]
// - TableGetHoveredRow() [Internal]
// - TableSetBgColor()
//-----------------------------------------------------------------------------
@@ -1641,7 +1648,7 @@ ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int insta
return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
}
// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
int ImGui::TableGetHoveredColumn()
{
ImGuiContext& g = *GImGui;
@@ -1651,6 +1658,19 @@ int ImGui::TableGetHoveredColumn()
return (int)table->HoveredColumnBody;
}
// Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
// *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
// This difference with is the reason why this is not public yet.
int ImGui::TableGetHoveredRow()
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (!table)
return -1;
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
return (int)table_instance->HoveredRowLast;
}
void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n)
{
ImGuiContext& g = *GImGui;
@@ -1725,19 +1745,20 @@ void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
table->LastRowFlags = table->RowFlags;
table->RowFlags = row_flags;
table->RowCellPaddingY = g.Style.CellPadding.y;
table->RowMinHeight = row_min_height;
TableBeginRow(table);
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
table->RowPosY2 += table->CellPaddingY * 2.0f;
table->RowPosY2 += table->RowCellPaddingY * 2.0f;
table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height);
// Disable output until user calls TableNextColumn()
table->InnerWindow->SkipItems = true;
}
// [Internal] Called by TableNextRow()
// [Internal] Only called by TableNextRow()
void ImGui::TableBeginRow(ImGuiTable* table)
{
ImGuiWindow* window = table->InnerWindow;
@@ -1758,8 +1779,10 @@ void ImGui::TableBeginRow(ImGuiTable* table)
table->RowPosY1 = table->RowPosY2 = next_y1;
table->RowTextBaseline = 0.0f;
table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
window->DC.PrevLineTextBaseOffset = 0.0f;
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns.
window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
window->DC.IsSameLine = window->DC.IsSetPos = false;
window->DC.CursorMaxPos.y = next_y1;
@@ -1802,6 +1825,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
if (is_visible)
{
// Update data for TableGetHoveredRow()
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
TableGetInstanceData(table, table->InstanceCurrent)->HoveredRowNext = table->CurrentRow;
// Decide of background color for the row
ImU32 bg_col0 = 0;
ImU32 bg_col1 = 0;
@@ -1978,6 +2005,7 @@ bool ImGui::TableNextColumn()
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
{
ImGuiContext& g = *GImGui;
ImGuiTableColumn* column = &table->Columns[column_n];
ImGuiWindow* window = table->InnerWindow;
table->CurrentColumn = column_n;
@@ -1988,12 +2016,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window->DC.CursorPos.x = start_x;
window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
// Note how WorkRect.Max.y is only set once during layout
window->WorkRect.Min.y = window->DC.CursorPos.y;
window->WorkRect.Min.x = column->WorkMinX;
window->WorkRect.Max.x = column->WorkMaxX;
@@ -2002,7 +2032,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
window->SkipItems = column->IsSkipItems;
if (column->IsSkipItems)
{
ImGuiContext& g = *GImGui;
g.LastItemData.ID = 0;
g.LastItemData.StatusFlags = 0;
}
@@ -2021,7 +2050,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
}
// Logging
ImGuiContext& g = *GImGui;
if (g.LogEnabled && !column->IsSkipItems)
{
LogRenderedText(&window->DC.CursorPos, "|");
@@ -2046,7 +2074,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
if (column->IsEnabled)
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->RowCellPaddingY);
column->ItemWidth = window->DC.ItemWidth;
// Propagate text baseline for the entire row
@@ -2141,7 +2169,7 @@ void ImGui::TableSetColumnWidth(int column_n, float width)
// - All stretch: easy.
// - One or more fixed + one stretch: easy.
// - One or more fixed + more than one stretch: tricky.
// Qt when manual resize is enabled only support a single _trailing_ stretch column.
// Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
@@ -2224,7 +2252,7 @@ void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
{
IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1);
// Measure existing quantity
// Measure existing quantities
float visible_weight = 0.0f;
float visible_width = 0.0f;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
@@ -2381,11 +2409,11 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
struct MergeGroup
{
ImRect ClipRect;
int ChannelsCount;
ImBitArrayPtr ChannelsMask;
int ChannelsCount = 0;
ImBitArrayPtr ChannelsMask = NULL;
};
int merge_group_mask = 0x00;
MergeGroup merge_groups[4] = {};
MergeGroup merge_groups[4];
// Use a reusable temp buffer for the merge masks as they are dynamically sized.
const int max_draw_channels = (4 + table->ColumnsCount * 2);
@@ -2499,11 +2527,9 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x);
if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
#if 0
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f);
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
#endif
//GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
remaining_count -= merge_group->ChannelsCount;
for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
remaining_mask[n] &= ~merge_group->ChannelsMask[n];
@@ -2650,8 +2676,9 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
//-------------------------------------------------------------------------
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
// last call, or the first time.
// When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
// changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
// else you may wastefully sort your data every frame!
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
{
@@ -2667,7 +2694,6 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
TableUpdateLayout(table);
TableSortSpecsBuild(table);
return &table->SortSpecs;
}
@@ -2786,7 +2812,7 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
}
}
// Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag)
// Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
@@ -2930,7 +2956,7 @@ void ImGui::TableHeader(const char* label)
// If we already got a row height, there's use that.
// FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
ImRect cell_r = TableGetCellBgRect(table, column_n);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f);
float label_height = ImMax(label_size.y, table->RowMinHeight - table->RowCellPaddingY * 2.0f);
// Calculate ideal size for sort order arrow
float w_arrow = 0.0f;
@@ -2963,11 +2989,9 @@ void ImGui::TableHeader(const char* label)
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
// Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap);
if (g.ActiveId != id)
SetItemAllowOverlap();
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap);
if (held || hovered || selected)
{
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
@@ -3007,7 +3031,7 @@ void ImGui::TableHeader(const char* label)
}
// Sort order arrow
const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text;
const float ellipsis_max = ImMax(cell_r.Max.x - w_arrow - w_sort_text, label_pos.x);
if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
{
if (column->SortOrder != -1)
@@ -3038,8 +3062,8 @@ void ImGui::TableHeader(const char* label)
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
if (text_clipped && hovered && g.ActiveId == 0 && IsItemHovered(ImGuiHoveredFlags_DelayNormal))
SetTooltip("%.*s", (int)(label_end - label), label);
if (text_clipped && hovered && g.ActiveId == 0)
SetItemTooltip("%.*s", (int)(label_end - label), label);
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if (IsMouseReleased(1) && IsItemHovered())
@@ -3477,12 +3501,12 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
if (!save_column)
continue;
buf->appendf("Column %-2d", column_n);
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight);
if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled);
if (save_order) buf->appendf(" Order=%d", column->DisplayOrder);
if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^');
if (column->UserID != 0) { buf->appendf(" UserID=%08X", column->UserID); }
if (save_size && column->IsStretch) { buf->appendf(" Weight=%.4f", column->WidthOrWeight); }
if (save_size && !column->IsStretch) { buf->appendf(" Width=%d", (int)column->WidthOrWeight); }
if (save_visible) { buf->appendf(" Visible=%d", column->IsEnabled); }
if (save_order) { buf->appendf(" Order=%d", column->DisplayOrder); }
if (save_sort && column->SortOrder != -1) { buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); }
buf->append("\n");
}
buf->append("\n");
@@ -3530,7 +3554,7 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
IM_ASSERT(table->MemoryCompacted == false);
table->SortSpecs.Specs = NULL;
table->SortSpecsMulti.clear();
table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
table->ColumnsNames.clear();
table->MemoryCompacted = true;
for (int n = 0; n < table->ColumnsCount; n++)
@@ -3583,13 +3607,9 @@ static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_poli
void ImGui::DebugNodeTable(ImGuiTable* table)
{
char buf[512];
char* p = buf;
const char* buf_end = buf + IM_ARRAYSIZE(buf);
const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
const bool is_active = (table->LastFrameActive >= GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
bool open = TreeNode(table, "%s", buf);
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
if (!is_active) { PopStyleColor(); }
if (IsItemHovered())
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
@@ -3598,13 +3618,18 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
if (!open)
return;
if (table->InstanceCurrent > 0)
ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
bool clear_settings = SmallButton("Clear settings");
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
for (int n = 0; n < table->InstanceCurrent + 1; n++)
{
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight);
}
//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
float sum_weights = 0.0f;
for (int n = 0; n < table->ColumnsCount; n++)
@@ -3614,6 +3639,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
{
ImGuiTableColumn* column = &table->Columns[n];
const char* name = TableGetColumnName(table, n);
char buf[512];
ImFormatString(buf, IM_ARRAYSIZE(buf),
"Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
"Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
@@ -3902,6 +3928,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
columns->Count = columns_count;
columns->Flags = flags;
window->DC.CurrentColumns = columns;
window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
columns->HostCursorPosY = window->DC.CursorPos.y;
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
@@ -3961,6 +3988,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
window->WorkRect.Max.y = window->ContentRegionRect.Max.y;
}
void ImGui::NextColumn()
@@ -4092,6 +4120,7 @@ void ImGui::EndColumns()
window->DC.CurrentColumns = NULL;
window->DC.ColumnsOffset.x = 0.0f;
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
NavUpdateCurrentWindowIsScrollPushableX();
}
void ImGui::Columns(int columns_count, const char* id, bool border)